The good thing is that these orbs are common and can be found pretty much anywhere. Using it as a weapon, drains not only your stamina but three power orbs. It has limited defensive capabilities, though. It can be used as both a means of reaching higher places and an attack. You get a grappling hook at a point in the game. However, there are some questionable design choices. The game plays pretty much like a standard Soulsborne title. I strongly recommend playing this game on a bright monitor. Particularly one that had me traversing a dimly lit town called the Tuileries. Backtracking isn’t necessarily bad, especially in a role-playing game, however, many areas look very similar. While I have nothing against short games - and I embrace a title that knows when to end itself before it gets boring - a lot of my time playing SteelRising was backtracking. For a game in the Soulsborne genre - that feels short. ![]() It took me fewer than 16 hours to complete the game, even after I completed a substantial amount of side quests. Unfortunately, while SteelRising may look like the perfect game for people who want just that, just like its mannequin protagonist trying to find her humanity, if you look too deep into it, you will find a game missing what gives others like it the spark of life. In the right hands, something with the mystique and aesthetic of BioShock Infinite and the mechanics and sense of wonder of Bloodborne could turn out to be a masterpiece. Steampunk and Soulsborne games seem like a match made in heaven. SteelRising Review SeptemAlex Moretti - No Comments
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