![]() My survival was noble, a metaphor for the human spirit pressing against the darkness of uncivilized destruction. Pressing ahead on the roaring water, I felt like a pioneer hero. These careful aesthetic touches lend Scout's journey the feeling of a sci-fi folk tale. When no other characters are around, alt-country music compiled by musician Chuck Ragan trickles in and out of the background while the river flows with a hand-painted majesty. The characters talk and feel like they stepped out of a Flannery O'Connor short story, gesturing at but unable to speak to the bizarre realities of their world. Instead, Scout tends to get folksy advice and elliptical patois. She always has two questions for them: 1) Can you help me? 2) What happened? To quote Mad Max: Who killed the world? Answers aren't easily forthcoming. Scout meets a handful of survivors-feral children and half-demented old women dressed like 19th-century socialites. Here, tone and mood are king, and both are fantastically well-crafted. You'll need both to find food, shelter, and hope. The raft offers mobility, a means of following the currents downriver, through one broken former town after another. The dog can help find resources, alert you to threats, and provide a measure of levity and companionship. You play as Scout, a young girl with a dog and a raft. To find it, though, you'll have to survive. As the name implies, it's a game interested in finding the vibrancy-the life and joy-amid the churning rapids. Out now on PC, Mac, and Xbox One, The Flame in the Flood takes place in a post-apocalyptic rendering of the South, one where a massive flood has destroyed nearly everything. It's the first game by developer The Molasses Flood, a team drawn from major studios like Irrational Games, Harmonix, and Bungie. The Flame in the Flood mythologizes that mood even further. Natural beauty and inhumane terror are always interlinked. In Southern Gothic literature, evil lurks everywhere. In literature set in the South, that base level of environmental hostility, combined with the complexities of an ugly, violent and racially-charged history, forms a mythologized sense of danger and mystery. In the summer, the air becomes humid, so heavy and wet it can feel deliberately spiteful. Oh and for the record, this is not an April Fool's joke.The American South is full of flood plains, swamps, and marshes. I think we have a rough transition ahead of us. Beacon for Ark: Survival Ascended may be a paid upgrade, or it may not be. But I'm not convinced wether or not it's "right" to charge an upgrade fee for this, especially with all the repurchasing Wildcard expects us to do. This design is also already in place in the shipping version of Beacon. This makes sense because if I add support for a game you're not playing, it means you're not paying for something you don't need. However, my plan has been to charge separate Omni purchases for each game that Beacon supports. If I can go with option 1 and not have to treat it as a separate game, it'll be included in your existing Omni purchase. ![]() This means I could get a version of Beacon ready for ASA in weeks (probably with bugs) instead of months.īesides the timing, the bad news is that at this time, I have not decided wether or not ASA support for Beacon will be a paid upgrade. Beacon 1.6 already understands the concept of multiple games, but the interface elements are just hidden. The good news is I already planned for this eventuality, albeit for Ark 2. If I need to treat ASA as a separate game, there's some good news and bad news. We already know some of this to be true, such as it not launching with support for all maps. ASA is different in some ways that requires me treating it like the separate game that it is.I think this is the less likely of the two possibilities. A minor build update would be necessary to detect the correct servers from Nitrado, but Beacon would be mostly unchanged. as as Ark: Survival Evolved (ASE) and Beacon can immediately support ASA without major changes. ASA uses the identical paths, stats, configs, etc.I'll get right to the point: I don't know anything more about Ark: Survival Ascended (ASA) than you do, so I don't know what Beacon's support for it will look like. Let’s Talk About Beacon and Ark: Survival Ascended
0 Comments
Leave a Reply. |